SIIA’s Education division serves and represents over 150 member companies that provide software, digital content and other technologies that address educational needs. The Division shapes and supports the industry by providing leadership, advocacy, business development opportunities and critical market information. SIIA provides a neutral business forum for its members to understand business models, technological advancements, market trends, and best practices. With the leadership of the Division Board and collaborative efforts with educators and other stakeholders, the Division undertakes initiatives to enhance the use of educational technology and the success of SIIA members.
JUST RELEASED - "DON'T COPY THAT 2" VIDEO ON PIRACY
Don’t Copy That 2 is a fun to watch rap music video that addresses the dangers of engaging in piracy and the importance of respecting the creative output of others. The accompanying classroom resources include support materials for the video, lesson plans for middle schools and high schools, a glossary, and other resources that can be helpful to educators in teaching these complex and important concepts.
To view the video and download the classroom resources, visit the Don't Copy That 2 Website.
Join the Discussion on this important topic.
GAMING-BASED LEARNING - A NEW "SOCIAL WEBINAR" SERIES
This free program will explore how to integrate games and simulations into the learning process to provide higher engagement and achievement for students. This innovative program will provide a forum that combines webinars with a social networking community on edWeb where a wide variety of stakeholders in the education and gaming worlds can come together to discuss guidelines and current practices, and most importantly, to share ideas to advance this emerging field. Click here to join the program.
Click here to download a copy of SIIA's report on Best Practices for Using Games & Simulations in the Classroom.